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Hi! I really like your game! In the next 2 months, I'll launch an ephemeral arcade and retrogaming amusement center in Quebec, Canada. I really want to let people try and discover great indie games. I built my own arcade cabinets and if you're interested, it will be a pleasure to buy a commercial licence to install your game in one of my cabinet. It's not for resale, just to let people discover and play your game when they come to play at my ephemeral arcade and retrogaming amusement center. Just let me know if you want to talk about it. :)

This was a pretty entertaining game to play. It reminds me a lot of Metroid Prime, and I thought the game's challenge was decent as well. 

Hi! I enjoyed this game very much, it is awesome! :D

I experienced a small bug: after I finished the game and started a new one there was a looping explosion sound, there was an empty health bar a the bottom and the scrolling was discrete instead of continuous. I suspect that some of the bossfight variables aren't reset properly.

very cool. was turrican an inspiration?

Para ser un juego desarrollado en PICO-8, se ve realmente genial. La estética retro tiene un encanto especial, pero lo que lo hace destacar es la increíble calidad visual que se logra dentro de las limitaciones de la plataforma. La banda sonora también está muy chula, con melodías pegajosas que acompañan perfectamente la acción y el ritmo del juego.

Una de las características que más destaca es la gran cantidad de enemigos, lo que puede resultar agobiante en ciertos momentos. Sin embargo, este desafío añade una capa extra de emoción y tensión, manteniendo al jugador siempre alerta y comprometido. Es un juego que no se debe perder de vista, ya que es increíblemente divertido y cada momento está lleno de sorpresas y retos que lo hacen adictivo.

The Metroid-Contra crossover no one asked for.

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Needs way too many QOL improvements.

  • The game looks great and movement is okay but shooting is awkward.
    You can't look ahead, so you can get in a swarm and almost instantly die.
  • Checkpoints a necessity.
  • Indication where open paths are on the map.
  • Losing weapon upgrades upon hit is cruel when you need it because of getting hit.
  • Get rid of the lives system.
  • Consider an autofire option.
  • Remove/lower spawn rate of enemies, especially swarms and ESPECIALLY not right underneath you.

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