When you have time. Check my own game too!
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I got 100%
Can I just say. It's been quite a while since I've actually been able to play a game where I don't need to worry about winning or losing. I could just walk around and TRY to progress the game. It's actually a pretty nice change of pace and I highly recommended this to some friends of mine.
that was fun! Love the pixel art here. Nice level design
Finally.. after navigating through the maze, I found the route to the cliff on the left. It's so cool. Thanks for the game.
I love it :)
This short experience was quite fun. The pixel art was good and the mood was sent well. My only complaint is the gimmick and occasionally precise blue fuel . Well done.
is "ufo.p8" supposed to be Pico-8 version? Because when I added ".png" to it and opened it in my image viewer, it didn't show cart's image.
I purchased this but thought I'd be able to download the p8 file. I'm new to pico 8 stuff and wanted to play this on my handheld. But the file types to download don't seem to be the right format?
Sorry about that. I've added the p8 file to the itch page so you can download it now.
The game is great, although I'd suggest rethinking the control scheme because I've been pressing "up" for jump instead of Y(which I had to re-map from Z on my keyboard)
The game its soo fun and i like your ideas
its shot and very good tnx for making this game <3
Very fun and polished, congrats! It looks awesome
Really fun mini-Metroidvania! The environment and background music are particularly good.
Awesome, it reminds me of Magic Pockets!
this game is so fun im working on a video game console and im wondering if i can put this game on it
very goog very love
Absolutely beautiful game. Bravo!
Great game, congrats!
I finished with 1710. o/
This is such a fun, tight little game! I loved how you set up the ‘beam-switcher’ mechanic in such a restricted set of inputs!
love this game! :D
Great game, I love metroidvanias. Do you mind if I make a video on it?
sick game, keep it up!
very nice game
Very short, but very nice experience!
very cool, you should make this into a series
Man, what a nice little game. well done!
how do you progress after you got the zapper???
Doesn't seem to work - can't seem to focus the keyboard - can't use the keys
Howdy! I run a small little podcast where I interview indie developers, would you be interested in coming on? I had blast completing you little game and would love to ask you some questions. My contact info is on my itch page.
I love the art style and music! Switching from portal to zapper, or grapple to portal felt a bit fiddly in a few situations, especially when missing means you fall a long way and have to go around to try again, but overall the game was clever and fun. It took a couple of plays to find everything, especially that hidden fish room. O.o This little robot needs to go on another odyssey! :)
Hidden fish room where the rest of the coins are. The fish looks surprised that someone's here!
Simple but fun metroidvania! I got a score of 1740 in the end.
amazing metroidvania, pushes the limits of what pico8 is capable of
The art for this game is really pretty! Well done! That said, the gameplay has a few things you should consider:
1. Why do you need to switch to different types of ammo? The shot only goes out a very short distance, and there are no enemies/portals/hooks near one another, so there is no chance of performing an action you don't intend if you just have one shot that does all 3 things
2. The gameplay itself doesn't really feel any different from anything else I've seen in the metroidvania genre. The shoot and grapple mechanics are straight out of metroid, and the portals leads me onto:
3. The portal layout is confusing. After playing with it for a bit the player can start to sort of get used to it, but without some kind of map having portals that aren't visually distinct from each other in any way makes it really hard for the player to build a strategy for how to progress through the level. I was just hitting random portals and hoping they would take me somewhere new, meaning I often looped through the same areas multiple times. Potential fixes for this are more assets for different parts of the level making them visually distinctive, having a map that shows how portals you've used before are connected, or color pairing the portals (or some other visual distinction for color blind folks)
As far as game jam games go this is super polished and well done. Be proud of what you've made here! One final piece of advice: before deciding anything else about your game (including the genre): always pick your core mechanic. Find something fun to do that you haven't seen before (or take something you've seen and put it in a new context), and then make a game out of it. Finding the gimmick first saves your game from feeling generic, which when there are a ton of indies out there to play, saves you from getting lost in the crowd.
Good luck on your next game!